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Mark
Mazz’s 12 Questions 1) You have an extensive history in comics, what was your earliest published work, and how did that come about? First
Non-paid published work would have been in an early issue of The Legion Outpost. I wrote short articles for many of
the issues. That came about because I became friends with the editors.
3)
Evolution
Comics were defined as “intelligent comics for intelligent
readers.” How much reader interaction/reader support did you experience? That label of “intelligent”
actually got laughter from some people at conventions. I don’t know if
it was because they couldn’t conceive that comic books can
be intelligent or because they found it funny that I was using it as a
selling point. That doesn’t speak well for comics in general. Part of the answer
can be seen in our letter columns. We got some great
letters! I got a lot of support from the Board and membership of the Celtic League American Branch
because of the respectful and accurate way we treated Celtic mythology
in Dangerous Times. They would
tell me about places we could sell Dangerous
Times. There were a lot of bookstores and events where we were the
only comic books represented. Some of the attendees we’d
meet at, say, an Irish festival or independent book convention were bothered
that there were comic books there and some attendees were incredibly pleased
to see us. I will remember forever
a woman from 4) As a seasoned writer,
what methods do you use to gain reader identification? Do feel that’s
changed over time? In Death Storm,
for instance: I think most of us have gone over to a friend’s place after
school and most of us either play video games or have seen someone play
them, so opening the story with someone going to a friend’s place after
school to play video games is instantly recognizable. So is the banter
between them. At the last convention, a teenager told me they sound just
like him and his friends and I think he was surprised I did it so well
since I’m not a teenager That’s what writing is. When Evolution Comics
started and I was looking for inkers, I thought of Ed, who had done inking
for Marvel Comics via Tony DeZuniga
and Alfo
Alcala and the “New York Tribe.” I knew to contact
Ed at WBAI and he inked the Actionmaster feature for us. So one day he was
dropping off some pages and I was talking about a tape of obscure rock
music that I’d made for a friend, what I chose and why I chose it. Ed
mentioned that he used to have a partner on his music show and now he
did it by himself and it’s more fun with someone. I realized after he
left that he was hinting that I join him. I literally have thousands of
albums. So I took his hint and became a DJ on WBAI-FM. When Evolution Comics
would have a table at conventions, Ed would be there. He noticed that
I knew a lot of artists, knew a lot about comics history and knew a lot
of behind the scenes stuff about comics. He also noticed that I’d sometimes
draw a small crowd telling stories. So he suggested we start interviewing
writers and artists on the radio. I replied that music
was more popular than comics. As if I with a year on radio knew more than
Ed, who had nearly 10 years on the air. He said what I had was special.
But it took someone else to help convince me of this. Like I said, a long
story. I did a guest spot
on Chronic
Rift, a cable access TV show, about Alan Moore. At the end-of-season
cast party, I got into a conversation with Jim Freund, who does the science
fiction show on WBAI. When I told him I was there as a comics person,
he told me a lot of his audience was into comics and he wasn’t and would
I mind guest-hosting his show some day. I said yes and when
he gave me a date, I set up an interview with Jim Shooter.
This was right after Valiant got rid of him, but before Defiant had started
up (1993). He gave his side of some of the stuff that happened with him
at Marvel and Valiant. When we took listener phone calls, every line was
lit up the whole time. When we ran out of time, I saw that there were
many more callers who wanted to talk to Jim and asked if he’d come on
to our music show to take these calls. He said yes, even though it was
early in the morning. Ed edited the two-hour
show into about five 10-minute segments so our audience would know who
Jim was and what we talked about. At the end, again, every line was lit
with listener callers. The following show, Ed and I talked comics about
half the show. The following show, I interviewed Vidorix the Druid writer Alexei
Kondratiev and‘Nuff Said! was born. We got a better time slot
twice then were canceled in 2002 because the program director thought
either comics or the show had a “narrow focus” and only appealed
to “middle-class white males.” I don’t know how to
answer that. I could say when it was canceled and there was such a clamor
about it from all over fandom, but I had inklings before that. The first
time was during a music break when a middle-aged woman called off air.
Ed, myself, the callers, and our guest (I forget who it was) were talking
about comics artists we loved and how this and that person’s art is gorgeous
and beautiful and she said that she could never conceive that comic book
art could be gorgeous, but after hearing the show, maybe
it could be and maybe she should stop discouraging her 17-year-old from
drawing. That was the first
time that I realized something I did over the air could affect someone. I can still remember
the first time someone not at a convention or other fannish event recognized
my voice (a security guard at a museum). That was another inkling. 7)
The‘Nuff Said! radio program has run for years on WBAI. Some of
the best episodes/interviews have now been saved into down-loadable podcasts...Do
you feel that is a future you’d like to pursue with the show? What other future
does the show have? I’d like to continue the show either on audio or video.
I think the history of popular culture is more important than the speeches
of politicians and I was preserving some of that history and also eroding
some of the prejudice that comics still (!) has in America. Plus I was
exploring the creative process with the actual creators. 8)
You have been an eloquent speaker during times of great loss for the comics
community...to what do you attribute this? Thank you. These are
people I admire, whose shoulders we’re all standing on and they’re often
friends of mine, sometimes… good friends. Perhaps I’m becoming more eloquent
because of all the practice I’ve unfortunately had.‘Nuff Said!
was on from 1993 to 2002 and I did comics segments on other shows until
2006. I got a lot of practice putting the emotional into words. I’d trade
in all that practice and resulting eloquence to still have those folks
with us. I think there’s a
lot we can get from what has already happened, and yet sometimes the people
who created things are less known than people who re-use them. That’s
not right and there’s no need to re-invent the wheel when we have wheels
right here. Credit where credit is due. Some people only pay attention
when someone passes away. As Joni Mitchell sang, “Don’t it always
seem to go, that we don’t know what we’ve got ‘til it’s gone.” I think the web is
incredibly important for independent comics. It’s difficult and expensive
to publish on paper due to distribution problems. But creative people
will always create. Always! The web makes it easier and cheaper and a
place to have your stuff out there. If you can take criticism, it’s also
a place to learn how to be better. The web has pretty much replaced APAs and they’d pretty much replaced fanzines as places for people
to hone their craft (that’s where I learned). When you get good, the fans
you develop will let you know when to publish a dead tree edition of your
work. They’ll demand it! It’s up to you to decide when you’ve had enough
of those demands to go to paper. But you have to have regular content! Not
really. Judging by the second part of your question, that might surprise
you. The education is there in an interview because hearing about how
a creator creates is going to teach you something whether you do the same
thing they do or not. My “job,” if you will, is to make it
interesting so a listener stays until the end of the interview or a reader
reads the last page of the story. I enjoy learning new things and so I
write and interview that way. I use “real facts” in my stories so you’re
bound to learn something when you read them unless you already knew whatever
fact I use, but I don’t necessarily write stories for educational purposes.
If the story has baseball in it, I want it to be real baseball, not some
made up version of it. If you didn’t know about whatever tidbit of baseball
happens to be in the story, the story is now educational for you, but
I didn’t set out for that. I usually don’t like stories where you have
to check your brain at the door when you start whether it’s a movie, a
TV show, a novel or a comicbook. That’s where it comes from, I guess.
I dunno if I’d call it a moral obligation. An ethical one, maybe. It should
be real. The dialogue should feel as if it’s a real person. The setting
should feel as if it’s a real place. The situation should feel as if it
could really happen. Even if it’s for a piece of fiction. 11) Your story DeathStorm in
Psychosis #2 is heavily researched,
how much influence do you feel that has on the suspension of disbelief? This is an extension of the previous question and answer. DeathStorm has real environmental science in
it and it should. The story is about a hurricane hitting a barrier island.
The setting should be like a real barrier island that does what barrier
islands do in real life. There’s a reason they’re called barrier islands.
They have a role in the environment. A hurricane should behave like a
real hurricane. The suspense in the story is less believable and less
intense if it doesn’t. I’m lucky enough to have met former NASA meteorologist
Tom Wysmulle
in the course of doing Eco-Logic,
my environmental radio show, and he was gracious enough to look over my
script to make sure the science in it was accurate. Very little needed
to be changed, but I changed what he told me to. I also used his dialogue
for the meteorologist character in the story and artist Hector Rodriguez
used his image on page 6. How hurricanes behave in modern life is also going to
affect the motivation of the characters in the story. Different people
react differently, but the reader should know enough about the characters
to believe their actions are justified by their motivations. How they
use the information “Tom” provides in his “TV interview”
will differ from person to person. The more realistic the story is, from
the background details to the setting to the characterization to the science
to the plot itself, the less disbelief has to be suspended. The biggest
hurdle for me as writer is that since the readers know they’re reading
a horror comic, I had to find a way to still give them a good ending without
throwing away all the realism I built up. Judging from the reaction I
got as I watched a young man read the comic at the last Big Apple Con, I
succeeded at least with him. What an expression he had! I’d like to do more writing and more interviewing, but
for something closer to a livable wage. Doing an Elseworlds or
What If story for the mainstream that takes place in some of
my favorite periods and locations in history would be fun.
My current project is helping organize and then m.c-ing
a panel of experts on solar energy (four installers and one policy expert)
that will be in Manhattan the evening of Jan. 9th. (7 P.M., Friends Meeting
House, 15th St between 2nd & 3rd Ave.) |
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